Character Creation for Games Part 1 - Cyber Reptile


Instructor Info

Nikolay Naydenov is a Senior Character Artist currently working in Gameloft. Nikolay always had deep interest in art. In his spare time he was either reading a book or scribbling on a notebook ever since he was a child. He has been in the game industry since 2007 and had worked in many projects. The project that he is most proud of is the game titled March of Empires. He loves his job as a character artist especially when he is given freedom to do his own concepting and ideas. His advice for everyone just starting out is to spend lots of time learning software programs, be efficient and fast, and also spend many hours learning the anatomy, studying faces, and muscles underneath the skin. As every profession, to be good at something, you have to practice a lot. He recommends students to always look for improvement and never settle. He believes good things require sacrifice of time and other pleasures and this can turn your passion into a profession.

Course Info 

In this course, we will go through the process of creating a cyber crocodile creature from a sphere to a finish render in Zbrush. We will start by doing the 3D sketch of our model which will allow us to change the design quickly and easily on the fly. This will be achieved by using one of the amazing features in Zbrush, which is Sculptris Pro. The Sculptris Pro mode will help us in the concepting stage and in the final polishing of our crocodile skin. You will learn different techniques for hardsurface modeling and mechanical parts creation. This will include Zmodeler brush, Trim Dynamic brush, and making your own Insert Multi-Mesh brush. The big part of the tutorial will be the detailed creation of crocodile scales. We will make them either by hand or using alpha brushes. In order to do that, you will learn how to make your own alpha brushes from scratch. At the end, we will make the pose for our high poly sculpt and lastly, we will export render passes which we will combine in Photoshop to achieve a nice professional looking render.

What you'll learn

  • Learn how to create high quality details with Sculptris Pro
  • Use important tools that will enhance your sculpt to greater level
  • Create functional hardsurface and mechanical parts
  • Learn the process of designing an amazing looking character
  • Create realistic scales by hand and by using custom alphas
  • Export render passes and composite in Photoshop for professional final image
  • Learn how to build a creature that is strong, interesting and will capture people's attention

Requirements

  • Basic knowledge of Zbrush
  • Basic knowledge of Photoshop

Who this course is for:

  • Anyone who wants to learn how a professional artist sculpt a creature
  • Anyone who wants to learn how to create organic and hardsurfaces

What are included:

  • Video files
  • Project files


For more about Victory3D, check out: www.victory3d.com 

Standard Use License
$14.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (45)
00_Intro
mp4 /
15 MB
01_Concepting
mp4 /
54 MB
02_Start 3D Sketch
mp4 /
150 MB
03-3d Sketch Part 1
mp4 /
160 MB
04_3d Sketch Part 2
mp4 /
170 MB
05_3d Sketch Part 4
mp4 /
230 MB
06_3d Sketch Part 5
mp4 /
190 MB
07_3d Sketch Part 6
mp4 /
180 MB
08_3d Sketch Part 7
mp4 /
160 MB
09_3d Sketch Part 8
mp4 /
180 MB
10_3d Sketch Part 9
mp4 /
210 MB
11_3d Sketch Part 10
mp4 /
190 MB
12_3d Sketch Part 11
mp4 /
180 MB
13_3d Sketch Part 12
mp4 /
190 MB
14_3d Sketch Part 13
mp4 /
190 MB
15_Chest Armor 1
mp4 /
170 MB
16_Chest Armor 2
mp4 /
230 MB
17_Chest Armor 3
mp4 /
200 MB
18_Refine Hands 1
mp4 /
180 MB
19_Refine Hands 2
mp4 /
160 MB
20_Refine Forearms 1
mp4 /
170 MB
21_Refine Forearms 2
mp4 /
180 MB
22_More Refinement
mp4 /
160 MB
23_Hip and Legs
mp4 /
150 MB
24_Legs
mp4 /
170 MB
25_Refining Feet
mp4 /
190 MB
26_Refining Parts
mp4 /
190 MB
27_Head Refining 1
mp4 /
140 MB
28_Head Refining 2
mp4 /
160 MB
29_More Refinement
mp4 /
150 MB
30_Scales Part 1
mp4 /
150 MB
31_Scales Part 2
mp4 /
120 MB
32_Scales Part 3
mp4 /
180 MB
33_Scales Part 4
mp4 /
160 MB
34_Scales Leg
mp4 /
140 MB
35_Scales Shoulder and Biceps
mp4 /
140 MB
36_Scales, Bicep, Tail
mp4 /
150 MB
37_Scales and Tail
mp4 /
140 MB
38_Additional Refining Part 1
mp4 /
190 MB
39_Additional Refining Part 2
mp4 /
150 MB
40_Additional Refining Part 3
mp4 /
150 MB
41_Prepare for Posing
mp4 /
150 MB
42_Posing and Render Passes
mp4 /
200 MB
43_Final Render in Photoshop
mp4 /
98 MB
Croc_Project
zip /
3.5 GB