Steampunk Gun Game Asset Tutorial


Instructor Info

Thuan Duong is currently working as a CG freelancer, CG teacher, and leader of a collectible studio. What he appreciates the most about his job is the flexibility in time, and direction he can take his work to. He is always up to learning new things and sharing his knowledge and experience to others. The project that he is most proud of is the Talis project which is a concept that he created for an indie film and later remade into an OC. He exerted lots of time and effort on this project spending long nights working on her concept, armor, textures, and even had a chance to put her in a game engine.

Ever since he was a child, he liked drawing, legos, remaking toys from broken ones, breaking toys to make new ones, and this art of creating had never left him. Fast forward to the present moment, he is still utilizing his love for art and building parts to creating new characters, props, scenery, telling stories, painting statues, and experimenting on workflows. The feeling when his imagination take form is a reminder of why he started, motivating him to continue on. His advice to artists who are just starting out is to keep trying and keep failing. You only fail if you quit, so never give up!

Course Info 

In this course, I want to share the pipeline that I've use for my works by the form of creating a game asset. I'll be showing tips and shortcuts to reduce the painful tasks and focus your time where it counts. I'll be here to guide you at every step to make sure that you will take away the most out of the experience I'm sharing.

In this course we'll go through the compete pipeline of creating a Steampunk gun game asset, with some extras to help you with your own work. In detail :

  • Concept and ideas guideline for your work using Pureref
  • Highpoly and Lowpoly mesh modeling in Blender
  • Detail Sculpting in Zbrush
  • Efficient UV creation using Headus UV layout
  • Texture map baking using a combination of Marmoset toolbag and Substance Designer.
  • Realistic texturing with Substance Painter
  • Realtime render with Substance Painter, Marmoset Toolbag, Blender eevee and Sketchfab

By the end, you should have enough guidelines and tools required to make a AAA 3D asset for your work or personal projects.

So if you have the basics of the Blender, Zbrush or Substance Painter and want to take your level of work one step higher, then follow me in creating this amazing game asset, then apply the knowledge to your other projects. I guarantee you will be amazed by how far you can go in a span of days. So join me in this course at Victory3D, and boost your skills like never before.

What you’ll learn:

  • Tips and shortcuts for more efficient workflow
  • Highpoly and lowpoly mesh modeling
  • Detail Sculpting
  • Essential UV creation
  • Texture map baking
  • Realistic texturing
  • Real-Time rendering

Are there any course requirements or prerequisites?

  • You must have intermediate knowledge of Blender, Zbrush, Headus, Marmoset, & Substance Painter and Substance Designer

Who this course is for:

  • Those who want to know how to create realistic game assets
  • Anyone who want to highly improve their modeling, texturing and rendering skills

What is included:

  • Video files
  • Project files


Standard Use License
$14.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (63)
00_Promo
mp4 /
120 MB
01-Overview
mp4 /
140 MB
02-Blockout Part 1
mp4 /
330 MB
03-Blockout Part 2
mp4 /
320 MB
04-Blockout Part 3
mp4 /
300 MB
05-Blockout Part 4
mp4 /
440 MB
06-Blockout Part 5
mp4 /
570 MB
07-Blockout Part 6
mp4 /
470 MB
08-Blockout Part 7
mp4 /
770 MB
09-Blockout Part 8
mp4 /
580 MB
10-Blockout Part 9
mp4 /
850 MB
11-Blockout Part 10
mp4 /
650 MB
12-Highpoly Part 1
mp4 /
900 MB
13-Highpoly Part 2
mp4 /
640 MB
14-Highpoly Part 3
mp4 /
940 MB
15-Highpoly Part 4
mp4 /
790 MB
16_Highpoly Part 5
mp4 /
830 MB
17_Highpoly Part 6
mp4 /
910 MB
18-Highpoly Part 7
mp4 /
560 MB
19-Highpoly Part 8
mp4 /
910 MB
20-Highpoly Part 9
mp4 /
1 GB
21-Highpoly Part 10
mp4 /
820 MB
22-Sculpting Part 1
mp4 /
280 MB
23-Sculpting Part 2
mp4 /
230 MB
24-Sculpting Part 3
mp4 /
140 MB
25-Sculpting Part 4
mp4 /
160 MB
26-Sculpting Part 5
mp4 /
190 MB
27-Sculpting Part 6
mp4 /
260 MB
28-Sculpting Part 7
mp4 /
170 MB
29-Lowpoly Part 1
mp4 /
520 MB
30-Lowpoly Part 2
mp4 /
610 MB
31-Lowpoly Part 3
mp4 /
570 MB
32-Lowpoly Part 4
mp4 /
620 MB
33-Lowpoly Part 5
mp4 /
540 MB
34-Lowpoly Part 6
mp4 /
310 MB
35-Lowpoly Part 7
mp4 /
680 MB
36-Lowpoly Part 8
mp4 /
370 MB
37-Lowpoly Part 9
mp4 /
560 MB
38-UV Part 1
mp4 /
240 MB
39-UV Part 2
mp4 /
410 MB
40-UV Part 3
mp4 /
440 MB
41-UV Part 4
mp4 /
380 MB
42-UV Part 5
mp4 /
500 MB
43-UV Part 6
mp4 /
460 MB
44-Bake Part 1
mp4 /
270 MB
45-Bake Part 2
mp4 /
320 MB
46-Bake Part 3
mp4 /
600 MB
47-Bake Part 4
mp4 /
180 MB
48-Bake Part 5
mp4 /
83 MB
49-Texture Part 1
mp4 /
440 MB
50-Texture Part 2
mp4 /
360 MB
51-Texture Part 3
mp4 /
310 MB
52-Texture Part 4
mp4 /
220 MB
53-Texture Part 5
mp4 /
700 MB
54-Texture Part 6
mp4 /
380 MB
55-Texture Part 7
mp4 /
610 MB
56-Texture Part 8
mp4 /
390 MB
57-Render Part 1
mp4 /
84 MB
58-Render Part 2
mp4 /
400 MB
59-Render Part 3
mp4 /
300 MB
60-Render Part 4
mp4 /
400 MB
Vintage Ornament
zip /
64 MB
Steampunk gun Course Project Files
zip /
1.5 GB