Game Character Creation - Female Barbarian Warrior Vol. 2

Instructor Info

Nikolay Naydenov is a highly experienced artist who had for more than a decade worked for AAA game company Gameloft. Nikolay always had deep interest in art. In his spare time he was either reading a book or scribbling on a notebook ever since he was a child. He has been in the game industry since 2007 and had worked in many projects. The project that he is most proud of is the game titled March of Empires. He loves his job as a character artist especially when he is given freedom to do his own concepting and ideas. His advice for everyone just starting out is to spend lots of time learning software programs, be efficient and fast, and also spend many hours learning the anatomy, studying faces, and muscles underneath the skin. As every profession, to be good at something, you have to practice a lot. He recommends students to always look for improvement and never settle. He believes good things require sacrifice of time and other pleasures and this can turn your passion into a profession.

Course Info 

In this course, you will learn how to make a low poly character from a high res mesh. First, we will start by exporting the high poly in parts, using the Decimation Master tool in Zbrush. Then we will import them in 3ds Max, and start making the low poly by retopologizing the decimated meshes. We will learn how to retopologize and make the most out of our forms with fewer polygons. Then we will make the UV coordinates for our low poly and bake the textures in Xnormal.  After that, our textures and low poly will be imported in Substance Painter, where you will learn how to make realistic metal, leather and other materials for your character texture. Then it will be time for Marmoset Toolbag, where we will make the most of our textures and model, to achieve the final result that we like. Last, but not least, we will learn how to make low poly hair from scratch. From making the hair planes brush in Zbrush, to making the texture and normal map from Fibermesh, and ready game hair in Marmoset.  The end result will be a beautiful production-ready game character.

What you'll learn:

  • Decimate meshes in Zbrush for retopology preparation
  • Retopologize full body, cloth and armor
  • Unwrap a character and create clean professional UVs
  • Create low poly hair cards
  • Bake and generate maps for details
  • Create realistic textures using Substance Painter
  • Set up character for presentation in Marmoset Toolbag

Software Required:

  • Zbrush, 3ds Max, Substance Painter, Marmoset Toolbag

Who this course is for:

  • Anyone who is interested in how an AAA artist make a production-ready game character

What is included:

  • Video files
  • Project Files

For more on Victory3D:

Standard Use License
$14.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (39)
000_Intro
mp4 /
64 MB
00_Disclaimer
mp4 /
4.1 MB
01_Merging
mp4 /
130 MB
02_Export to 3ds Max
mp4 /
290 MB
03_Retopo 1
mp4 /
860 MB
04_Retopo 2
mp4 /
940 MB
05_Retopo 3
mp4 /
710 MB
06_Retopo 4
mp4 /
490 MB
07_Retopo 5
mp4 /
1 GB
08_Retopo 6
mp4 /
950 MB
09_Retopo 7
mp4 /
720 MB
10_Retopo 8
mp4 /
1.5 GB
11_Retopo 9
mp4 /
1.6 GB
12_Retopo 10
mp4 /
950 MB
13_Retopo 11
mp4 /
410 MB
14_Retopo 12
mp4 /
530 MB
15_Unwrap 1
mp4 /
460 MB
16_Unwrap 2
mp4 /
590 MB
17_Unwrap 3
mp4 /
450 MB
18_Unwrap 4
mp4 /
310 MB
19_Baking 1
mp4 /
150 MB
20_Baking 2
mp4 /
340 MB
21_Baking 3
mp4 /
180 MB
22_Prepare for Substance
mp4 /
240 MB
23_Substance Metal
mp4 /
170 MB
24_Substance Leather
mp4 /
260 MB
25_Substace Wood, Fabric, Gem
mp4 /
190 MB
26_Substance Final
mp4 /
210 MB
27_Marmoset
mp4 /
290 MB
28_Hair Planes 1
mp4 /
180 MB
29_Hair Planes 2
mp4 /
190 MB
30_Hair Texture
mp4 /
160 MB
31_Hair UVs
mp4 /
330 MB
32_Second Hair Planes
mp4 /
450 MB
33_Finish Hair
mp4 /
200 MB
34_Epilogue
mp4 /
93 MB
Ztool and OBJ
zip /
390 MB
Baked_textures
zip /
330 MB
Textures_from_Substance
zip /
190 MB